/ gaming

Good night, nostalgia

Here is a list of sequels that I won't play:

  • Next Metal Gear Solid
  • Next Silent Hill
  • Next Sonic
  • Next Command & Conquer
  • Dungeon Keeper mobile

Growing up Metal Gear Solid, Final Fantasy and Silent Hill were my favourite games. I also played countless hours of C&C, Sonic and Dungeon Keeper and a bazillion other games.

I've thought for a while, that I've grown out of those series and later I've tried playing FFVII, FFVI, C&C Tiberian Sun, Dungeon Keeper II and first MGS on PSX. And you know what? They still hold up.

Here are couple other games I've played during last few months:

  • Horizon: Zero Dawn
  • NieR: Automata
  • The Legend of Zelda: Ocarina of Time (I'm catching up with Zelda games)
  • Ni No Kuni II

They are not trying to grind player's wallets to maximize profitability. You pay the full price for a finished product. They are not trying to make an old concept cool again while misunderstanding the source material.

That being said I'm done playing games made by EA and Konami. I don't think those two companies are capable of creating any entertainment value for me. They spent huge budgets making bad games and ruining franchises.

This means I'm done with MGS and Silent Hill. It is my understanding that Metal Gear Solid 4 finished the series on a high note and Silent Hill was a PSX and PS2 era series that wasn't picked up during PS3 generation. And it's completely fine with me. I used to be frustrated, that games of my childhood are getting worse, but they are not. My judgment is still open for Final Fantasy.

Nowadays we have a plethora of wonderful games. Games don't need to continue the stories of classics. Even the medium itself is very different. Games can now hold a mature conversation just about anything. Where once we had games that had to impress end user with graphics now graphics can safely be 'good enough' and we can focus on story, gameplay and experience. We have common schemes for controls that allows players to pick up games more easily. We have less frustration with games adapted to the skill of the player.

Some say it's a bad thing, but they forgot the frustration of walking up the escalator in Silent Hill 4 underground or tank controls of early Resident Evil games.

We also see a resurrection of one-developer-made games. Just as making triple A titles is a team sport we have unified tools that can speed up development enough for one developer to be able to create a game.